Setup: PRMs, File Structure

Folder

Create a new folder within ...\Re-Volt\levels with the name of your track (keep it lowercase and rather short). In our example, we'll call it toyvolt_rooftops.

The full path could be:

C:\Program Files\Acclaim Entertainment\Re-Volt\levels\toyvolt_rooftops

PRMs

In my case I have downloaded all the Re-Ville PRMs. I downloaded the textures from the Re-Ville track itself, but other kits have textures in them. I renamed the image files from revillea.bmp to toyvolt_rooftopsa.bmp, till the last image file.

Some of the prms dont have a ncp file. You can use the program called PRM2NCP to generate ncp (collision) files for your prms if you need collision.

.inf File

The .inf file defines parameters for the game so it can see and read the track. Feel free to copy the file below and use it as a template. If you want to disable certain features (like MUSIC), put a semicolon in front of it (this will deactivate the line). Create an empty text file in your track folder and rename it to your track folder name, e.g. testtrack.inf. You will be prompted if you really want to rename it. Click yes.

Copy the following file and customize it to fit your track (you can leave most of the things as they are right now).

;--------------------------
;Revolt .INF file structure
;--------------------------

NAME                   'Test Track'                       ;The name of the level as seen in-game
STARTPOS               0 0 0                              ;Start position of the car (x, y, z)
STARTPOSREV            0 0 0                              ;Start position of the car in reverse mode
STARTROT               0                                  ;Start rotation of the car (0 - 1)
STARTROTREV            0                                  ;Start rotation of the car in reverse mode (0 - 1)
FARCLIP                34000                              ;Far clipping distance (draw distance)
FOGSTART               33000                              ;Fog start (slightly less than FARCLIP)
FOGCOLOR               0 0 0                              ;Fog and background color (RGB)
VERTFOGSTART           0                                  ;Vertical fog start (as in rooftops)
VERTFOGEND             0                                  ;Vertical fog end (as in rooftops)
WORLDRGBPER            100                                ;RGB percent of original world gouraud (0 is dark)
MODELRGBPER            100                                ;RGB percent of original model (cars, etc.) gouraud
INSTANCERGBPER         80                                 ;RGB percent of original instance (decorations, etc.) gouraud
MIRRORS                0 0.75 0 256                       ;Type - mix - intensity start - distance
MUSIC                  'levels\testtrack\testtrack.mp3'   ;supported formats are mp3, ogg and wav
REDBOOK                4 9                                ;Redbook soundtrack if redbook folder is present. Two values, first and last track.
ENVROLL                'levels\testtrack\envroll.bmp'     ;Reflection on cars
ENVSTILL               'levels\testtrack\envstill.bmp'    ;Reflection on stationary objects and the ball bearing weapon
SHADOWBOX              -96                                ;Changes the contrast/brightness or the shadows on the track, default -96.
ROCK                   0 0 0 0                            ;Rocking effect like on Toytanic.